• DocumentCode
    3642670
  • Title

    Computer vision system for the chess game reconstruction

  • Author

    M. Piškorec;N. Antulov-Fantulin;J. Ćurić;O. Dragoljević;V. Ivanac;L. Karlović

  • Author_Institution
    Faculty of Electrical Engineering and Computing, University of Zagreb, Zagreb, Croatia
  • fYear
    2011
  • fDate
    5/1/2011 12:00:00 AM
  • Firstpage
    870
  • Lastpage
    876
  • Abstract
    In this paper we describe the system for real-time machine vision recognition of chess table and figures. Input data are two synchronized video sequences from a top-view and side-view camera showing the game of chess between two players. The top-view is used mainly for determining the positions of the figures on the table while side-view enables correct recognition of figures in cases where they are not occluded by another figure in front of them. Even in cases where that happens the top-view helps to track the occluded figures along the table. No prior knowledge of the chess rules is used, so there are no assumptions on how and where particular figures are allowed to move. OpenCV algorithm implementations are used for most of the preprocessing and analysis, including the identification of the chess table and classification of figures with SVM classifier.
  • Keywords
    "Cameras","Pixel","Image segmentation","Training","Image color analysis","Games","Noise"
  • Publisher
    ieee
  • Conference_Titel
    MIPRO, 2011 Proceedings of the 34th International Convention
  • Print_ISBN
    978-1-4577-0996-8
  • Type

    conf

  • Filename
    5967178