• DocumentCode
    3642754
  • Title

    Simulation of a Texas Hold´Em poker player

  • Author

    Petra Bosilj;Petar Palašek;Bojan Popović;Daria Štefic

  • Author_Institution
    Faculty of Electrical Engineering and Computing, Unska 3, 10000 Zagreb
  • fYear
    2011
  • fDate
    5/1/2011 12:00:00 AM
  • Firstpage
    1628
  • Lastpage
    1633
  • Abstract
    Imperfect information environments are amongst common research subjects in the field of Artificial Intelligence. A game of poker is a good example of such an environment. As the popularity of the game grew, so did the interest in implementing a functioning automatized poker player. Approaches to this problem include various Machine Learning techniques like Bayesian decision networks, various Case-based reasoning (CBR) techniques and reinforcement learning. For a player to play well it is not enough to know just the probability estimates of one´s own hand. A player must adjust his strategy according to his estimate of the opponents´ strategies and an estimate of opponents´ hand strength. This paper explores the usage of the k - Nearest Neighbors technique, an example of CBR techniques, in implementing an automatized poker player. As a result, an average player able to cope with most in-game situations was developed. The main difference from a model based on optimal mathematical play is that the developed player seems more human, which makes its actions harder to predict. Numerous simulations on the developed testing model show that a small but stable profit is gained by the implemented automatized player.
  • Keywords
    "Games","Databases","Mathematical model","Training","Humans","Prototypes","Adaptation models"
  • Publisher
    ieee
  • Conference_Titel
    MIPRO, 2011 Proceedings of the 34th International Convention
  • Print_ISBN
    978-1-4577-0996-8
  • Type

    conf

  • Filename
    5967322