DocumentCode :
3643408
Title :
Bit allocation for multiview image compression using cubic synthesized view distortion model
Author :
Vladan Velisavljević;Gene Cheung;Jacob Chakareski
Author_Institution :
Deutsche Telekom Laboratories, Berlin, Germany
fYear :
2011
fDate :
7/1/2011 12:00:00 AM
Firstpage :
1
Lastpage :
6
Abstract :
"Texture-plus-depth" has become a popular coding format for multiview image compression, where a decoder can synthesize images at intermediate viewpoints using encoded texture and depth maps of closest captured view locations via depth-image-based rendering (DIBR). As in other resource-constrained scenarios, limited avail able bits must be optimally distributed among captured texture and depth maps to minimize the expected signal distortion at the decoder. A specific challenge of multiview image compression for DIBR is that the encoder must allocate bits without the knowledge of how many and which specific virtual views will be synthesized at the decoder for viewing. In this paper, we derive a cubic synthesized view distortion model to describe the visual quality of an interpolated view as a function of the view´s location. Given the model, one can easily find the virtual view location between two coded views where the maximum synthesized distortion occurs. Using a multi view image codec based on shape-adaptive wavelet transform, we show how optimal bit allocation can be performed to minimize the maximum view synthesis distortion at any intermediate viewpoint. Our experimental results show that the optimal bit allocation can outperform a common uniform bit allocation scheme by up to 1.0dB in coding efficiency performance, while simultaneously being competitive to a state-of-the-art H.264 codec.
Keywords :
Rendering (computer graphics)
Publisher :
ieee
Conference_Titel :
Multimedia and Expo (ICME), 2011 IEEE International Conference on
ISSN :
1945-7871
Print_ISBN :
978-1-61284-348-3
Type :
conf
DOI :
10.1109/ICME.2011.6012199
Filename :
6012199
Link To Document :
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