DocumentCode
3646104
Title
Software Framework for Agent-Based Games and Simulations
Author
George Sacerdotianu;Sorin Ilie;Costin Badica
Author_Institution
Software Eng. Dept., Univ. of Craiova, Craiova, Romania
fYear
2011
Firstpage
381
Lastpage
388
Abstract
This paper introduces a multi-agent framework for distributed multiplayer game development and simulations. The framework allows the incorporation and experimentation with different strategies of the Players, possibly including intelligent behaviors. The framework consists of a set of generic agent types that must be specialized and configured for a specific game. The framework uses a generic agent that enforces the rules of the game, as well as generic bot-agents that represent the game Players. To support our claims of flexibility and generality we present three simple games implemented on top of our framework: football, battle and labyrinth. Game configuration details are presented as rules imposed on agent actions. We also present simple agents and their strategies to demonstrate how to use the framework in a practical setting.
Keywords
"Games","Visualization","Protocols","User interfaces","Computer architecture","Software","Multiagent systems"
Publisher
ieee
Conference_Titel
Symbolic and Numeric Algorithms for Scientific Computing (SYNASC), 2011 13th International Symposium on
Print_ISBN
978-1-4673-0207-4
Type
conf
DOI
10.1109/SYNASC.2011.32
Filename
6169605
Link To Document