• DocumentCode
    3646449
  • Title

    Input evaluation: A new mechanism for collecting data using games with a purpose

  • Author

    Adem Efe Gencer;Tunga Güngör;Aslı Gürer;A. Sumru Özsoy

  • Author_Institution
    Bilgisayar Mü
  • fYear
    2012
  • fDate
    4/1/2012 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Collecting data through a game with a purpose (GWAP) has become a popular approach due to its numerous benefits. However, lack of diversity in game mechanisms puts some limitations on the areas of application of GWAPs. In this paper, we introduce a new two-phase mechanism for collecting data via human-based computation games. In the first phase, the players are provided with an object and asked to use that object within the domain of the game. In the second phase the players are provided with randomly selected data produced by the other players in the first phase and asked to evaluate them. A new game called “Dil Cambazi” that collects sentences containing passivized intransitive Turkish verbs using this mechanism is introduced and cases where input-evaluation mechanism is most useful are discussed.
  • Keywords
    "Games","Computers","Human factors","Semantic Web","Humans","Collaboration","Music"
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing and Communications Applications Conference (SIU), 2012 20th
  • Print_ISBN
    978-1-4673-0055-1
  • Type

    conf

  • DOI
    10.1109/SIU.2012.6204435
  • Filename
    6204435