• DocumentCode
    3647111
  • Title

    Realtime physics engine for robots movement

  • Author

    Aleksandra Burdziuk;Janusz Pochmara;Krzysztof Lakomy;Piotr Szablata;Radoslaw Koppa

  • Author_Institution
    Poznan University of Technology, Poland
  • fYear
    2012
  • fDate
    5/1/2012 12:00:00 AM
  • Firstpage
    511
  • Lastpage
    515
  • Abstract
    In our investigation we focus on the A* Algorithm, which is widely used in the video games design theories. A* algorithm is the most common choice for solving the path-finding problems, because it´s fairly flexible and can be used in a wide range of contexts. The main problem of A* Algorithm is the finite computer memory. When in need of finding a path on considerably large map, computer have to remember complex list of examined and open nodes, which can occupy most free space in computer memory. Nonetheless, this solution shows the best results and it is worth analyzing as the algorithm for the intelligent robot movements.
  • Keywords
    "Robot kinematics","Artificial intelligence","Heuristic algorithms","Educational institutions","Algorithm design and analysis","Cost function"
  • Publisher
    ieee
  • Conference_Titel
    Mixed Design of Integrated Circuits and Systems (MIXDES), 2012 Proceedings of the 19th International Conference
  • Print_ISBN
    978-1-4577-2092-5
  • Type

    conf

  • Filename
    6226243