DocumentCode
3647719
Title
Input-evaluation: A new mechanism for collecting data using games with a purpose
Author
Adem Efe Gencer;Tunga Güngör;Asli Gürer;A. Sumru Özsoy
Author_Institution
Department of Computer Engineering, Boğ
fYear
2012
fDate
7/1/2012 12:00:00 AM
Firstpage
239
Lastpage
244
Abstract
Collecting data through a game with a purpose (GWAP) has become a popular approach due to its numerous benefits. However, lack of diversity in game mechanisms puts some limitations on the areas of application of GWAPs. In this paper, we introduce a new two-phase mechanism for collecting data via human-based computation games. In the first phase, the players are provided with an object and asked to use that object within the domain of the game. In the second phase the players are provided with randomly selected data produced by the other players in the first phase and asked to evaluate them. A new game called “Dil Cambazı” that collects sentences containing passivized intransitive Turkish verbs using this mechanism is introduced and cases where input-evaluation mechanism is most useful are discussed.
Keywords
"Games","Semantics","Humans","Computers","Semantic Web","Natural language processing","Labeling"
Publisher
ieee
Conference_Titel
Computers and Communications (ISCC), 2012 IEEE Symposium on
ISSN
1530-1346
Print_ISBN
978-1-4673-2712-1
Type
conf
DOI
10.1109/ISCC.2012.6249301
Filename
6249301
Link To Document