• DocumentCode
    3647719
  • Title

    Input-evaluation: A new mechanism for collecting data using games with a purpose

  • Author

    Adem Efe Gencer;Tunga Güngör;Asli Gürer;A. Sumru Özsoy

  • Author_Institution
    Department of Computer Engineering, Boğ
  • fYear
    2012
  • fDate
    7/1/2012 12:00:00 AM
  • Firstpage
    239
  • Lastpage
    244
  • Abstract
    Collecting data through a game with a purpose (GWAP) has become a popular approach due to its numerous benefits. However, lack of diversity in game mechanisms puts some limitations on the areas of application of GWAPs. In this paper, we introduce a new two-phase mechanism for collecting data via human-based computation games. In the first phase, the players are provided with an object and asked to use that object within the domain of the game. In the second phase the players are provided with randomly selected data produced by the other players in the first phase and asked to evaluate them. A new game called “Dil Cambazı” that collects sentences containing passivized intransitive Turkish verbs using this mechanism is introduced and cases where input-evaluation mechanism is most useful are discussed.
  • Keywords
    "Games","Semantics","Humans","Computers","Semantic Web","Natural language processing","Labeling"
  • Publisher
    ieee
  • Conference_Titel
    Computers and Communications (ISCC), 2012 IEEE Symposium on
  • ISSN
    1530-1346
  • Print_ISBN
    978-1-4673-2712-1
  • Type

    conf

  • DOI
    10.1109/ISCC.2012.6249301
  • Filename
    6249301