• DocumentCode
    3653055
  • Title

    Representation and realistic rendering of objects defined by L-systems

  • Author

    S. Stefanovski;S. Loskovska;D. Mihajlov

  • Author_Institution
    Fac. of Electr. Eng., Skopje, Macedonia
  • Volume
    1
  • fYear
    1998
  • Firstpage
    86
  • Abstract
    A model for implementing recursive objects, defined by L-systems, in a ray tracing based system for realistic visualization is presented. This model is based on constructive solid geometry (CSG). Recurrent CSG-graphs are used for internal representation of recursive objects. These graphs allow one to build up the scene during visualization, i.e. generating only those primitive objects which might be affected by the ray. This reduction of objects minimizes the necessary memory space. For better performance, an efficiency scheme with super-bounding volumes is used.
  • Keywords
    "Ray tracing","Fractals","Layout","Image generation","Rendering (computer graphics)","Visualization","Geometry","Solid modeling","Shape","Biological system modeling"
  • Publisher
    ieee
  • Conference_Titel
    Electrotechnical Conference, 1998. MELECON 98., 9th Mediterranean
  • Print_ISBN
    0-7803-3879-0
  • Type

    conf

  • DOI
    10.1109/MELCON.1998.692345
  • Filename
    692345