DocumentCode
3653055
Title
Representation and realistic rendering of objects defined by L-systems
Author
S. Stefanovski;S. Loskovska;D. Mihajlov
Author_Institution
Fac. of Electr. Eng., Skopje, Macedonia
Volume
1
fYear
1998
Firstpage
86
Abstract
A model for implementing recursive objects, defined by L-systems, in a ray tracing based system for realistic visualization is presented. This model is based on constructive solid geometry (CSG). Recurrent CSG-graphs are used for internal representation of recursive objects. These graphs allow one to build up the scene during visualization, i.e. generating only those primitive objects which might be affected by the ray. This reduction of objects minimizes the necessary memory space. For better performance, an efficiency scheme with super-bounding volumes is used.
Keywords
"Ray tracing","Fractals","Layout","Image generation","Rendering (computer graphics)","Visualization","Geometry","Solid modeling","Shape","Biological system modeling"
Publisher
ieee
Conference_Titel
Electrotechnical Conference, 1998. MELECON 98., 9th Mediterranean
Print_ISBN
0-7803-3879-0
Type
conf
DOI
10.1109/MELCON.1998.692345
Filename
692345
Link To Document