DocumentCode
3656425
Title
A Learning Game for Deaf Learners
Author
Mohamed Ali Khenissi;Yosra Bouzid;Fathi Essalmi;Mohamed Jemni
Author_Institution
Res. Lab. of Technol. of Inf. &
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
418
Lastpage
422
Abstract
Using computer games that support learning and teaching can offer various benefits to learners. The use of learning games can consume the attention of learners and increase their motivation and engagement which can then lead to stimulate learning. In particular, the use of learning versions of existing computer games has been found to have success in improving learners´ motivation, increasing their desire to learn and making learning more enjoyable. However, most of the research to date on educational games, in particular learning versions of existing computer games, focused only on learner with typical development. Rather less is known about the designing of educational games for learners with special needs. For that, this paper presents a new educational game for deaf learners, called learning version of memory match game for deaf learners. This learning game was specially designed to foster vocabulary acquisition for deaf learners, to engage them, to keep them motivated and to render the learning experience with more fun.
Keywords
"Games","Assistive technology","Avatars","Gesture recognition","Education","Visualization","Vocabulary"
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2015 IEEE 15th International Conference on
Type
conf
DOI
10.1109/ICALT.2015.98
Filename
7265368
Link To Document