• DocumentCode
    3657972
  • Title

    Examining User Experiences through a Multimodal BCI Puzzle Game

  • Author

    Fotis Liarokapis;Athanasios Vourvopoulos;Alina Ene

  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    488
  • Lastpage
    493
  • Abstract
    This paper presents a study of users´ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoy ability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making short-term direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.
  • Keywords
    "Games","Electroencephalography","Keyboards","Correlation","Standards","Performance evaluation","Mice"
  • Publisher
    ieee
  • Conference_Titel
    Information Visualisation (iV), 2015 19th International Conference on
  • ISSN
    1550-6037
  • Type

    conf

  • DOI
    10.1109/iV.2015.87
  • Filename
    7272646