DocumentCode
3657972
Title
Examining User Experiences through a Multimodal BCI Puzzle Game
Author
Fotis Liarokapis;Athanasios Vourvopoulos;Alina Ene
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
488
Lastpage
493
Abstract
This paper presents a study of users´ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoy ability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making short-term direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.
Keywords
"Games","Electroencephalography","Keyboards","Correlation","Standards","Performance evaluation","Mice"
Publisher
ieee
Conference_Titel
Information Visualisation (iV), 2015 19th International Conference on
ISSN
1550-6037
Type
conf
DOI
10.1109/iV.2015.87
Filename
7272646
Link To Document