DocumentCode :
3657972
Title :
Examining User Experiences through a Multimodal BCI Puzzle Game
Author :
Fotis Liarokapis;Athanasios Vourvopoulos;Alina Ene
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
488
Lastpage :
493
Abstract :
This paper presents a study of users´ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoy ability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making short-term direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.
Keywords :
"Games","Electroencephalography","Keyboards","Correlation","Standards","Performance evaluation","Mice"
Publisher :
ieee
Conference_Titel :
Information Visualisation (iV), 2015 19th International Conference on
ISSN :
1550-6037
Type :
conf
DOI :
10.1109/iV.2015.87
Filename :
7272646
Link To Document :
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