• DocumentCode
    3658075
  • Title

    Machiavellian agents: Player modelling to deceive and be deceived

  • Author

    Scott Watson;Andrew Vardy;Wolfgang Banzhaf;Todd Wareham

  • Author_Institution
    Department of Computer Science, Memorial University of Newfoundland, St. John´s, A1B 3X5, United States
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    10
  • Lastpage
    17
  • Abstract
    This paper explores several augmentations to the previously described Plantagenet model of computer game agents to give agents the deceptic capability to deceive the player and/or be deceived by the player. Augmented finite state machine controllers for agents in a simple role playing game are generated using an evolutionary algorithm. It is demonstrated that the proposed model is a practical option for generating populations of around 30 agents in which constraints on agent behaviour to ensure that actions are consistent with deception can be satisfied in substantial portions of the agent population.
  • Keywords
    "Games","Computational modeling","Computers","Evolutionary computation","Sociology","Statistics","Automata"
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
  • Type

    conf

  • DOI
    10.1109/CGames.2015.7272956
  • Filename
    7272956