DocumentCode
3658075
Title
Machiavellian agents: Player modelling to deceive and be deceived
Author
Scott Watson;Andrew Vardy;Wolfgang Banzhaf;Todd Wareham
Author_Institution
Department of Computer Science, Memorial University of Newfoundland, St. John´s, A1B 3X5, United States
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
10
Lastpage
17
Abstract
This paper explores several augmentations to the previously described Plantagenet model of computer game agents to give agents the deceptic capability to deceive the player and/or be deceived by the player. Augmented finite state machine controllers for agents in a simple role playing game are generated using an evolutionary algorithm. It is demonstrated that the proposed model is a practical option for generating populations of around 30 agents in which constraints on agent behaviour to ensure that actions are consistent with deception can be satisfied in substantial portions of the agent population.
Keywords
"Games","Computational modeling","Computers","Evolutionary computation","Sociology","Statistics","Automata"
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
Type
conf
DOI
10.1109/CGames.2015.7272956
Filename
7272956
Link To Document