• DocumentCode
    3658082
  • Title

    Applying formal picture languages to procedural content generation

  • Author

    David Maung;Roger Crawfis

  • Author_Institution
    Dept. of Computer Science and Engineering, The Ohio State University, Columbus, USA
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    58
  • Lastpage
    64
  • Abstract
    Procedural content generation for games often uses tile sets. Tilings generated with tile sets are equivalent to pictures generated from a fixed alphabet of characters such as those explored in the area of vision. Formal languages over pictures and their methods of definition such as 2D regular expressions, automata, and array grammars are directly applicable to generation of tilings using finite tile sets. Though grammars such as string grammars, L-systems, and graph grammars have been explored and found useful for the definition of certain content, formal methods have mostly been ignored. We introduce 2D regular expressions and array grammars as generators. We reason about the theoretical capability of these constructs and develop some practical use cases for their application in procedural content generation for games. One area lacking with a search based approach to procedural content generation is an enumeration of all possible tilings that can be generated. We show that 2D regular expressions can be used for enumeration.
  • Keywords
    "Games","Lead","Generators"
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
  • Type

    conf

  • DOI
    10.1109/CGames.2015.7272963
  • Filename
    7272963