DocumentCode
3658082
Title
Applying formal picture languages to procedural content generation
Author
David Maung;Roger Crawfis
Author_Institution
Dept. of Computer Science and Engineering, The Ohio State University, Columbus, USA
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
58
Lastpage
64
Abstract
Procedural content generation for games often uses tile sets. Tilings generated with tile sets are equivalent to pictures generated from a fixed alphabet of characters such as those explored in the area of vision. Formal languages over pictures and their methods of definition such as 2D regular expressions, automata, and array grammars are directly applicable to generation of tilings using finite tile sets. Though grammars such as string grammars, L-systems, and graph grammars have been explored and found useful for the definition of certain content, formal methods have mostly been ignored. We introduce 2D regular expressions and array grammars as generators. We reason about the theoretical capability of these constructs and develop some practical use cases for their application in procedural content generation for games. One area lacking with a search based approach to procedural content generation is an enumeration of all possible tilings that can be generated. We show that 2D regular expressions can be used for enumeration.
Keywords
"Games","Lead","Generators"
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
Type
conf
DOI
10.1109/CGames.2015.7272963
Filename
7272963
Link To Document