DocumentCode
3658281
Title
Complementary products providers´ technological adoption and evolution of the Business Ecosystem: The case study of Nintendo´s Wii in Japanese Video Game Sector
Author
Yuki Inoue;Masaharu Tsujimoto
Author_Institution
Tokyo Institute of Technology, Dept. of Innovation, Minato-ku, Japan
fYear
2015
Firstpage
2371
Lastpage
2378
Abstract
Many previous researches have analyzed the Business Ecosystem that is consisted by the platforms and complementary products. Besides, the technological aspects of the business ecosystem were relatively not analyzed. Based on this recognition, we examined the relationship between complementary products providers´ technological adoption and evolution of the business ecosystem. We focused on the ecosystem of Nintendo´s Wii in Japanese Video Game Sector as the case study and collected quantitative dataset for the statistical analysis using information of official web pages of each game titles and f-ism, which is the comprehensive database of the game industry in Japan. The dataset contains the information of the attributes and adopted technologies of all game titles for Wii platform from 2006 to 2012. Our results indicated that the most complementary product providers have not adopted or utilized the technologies, which was provided by the Nintendo. Consequently, we discussed that this mismatch would have caused the quick growth and decline of the Wii platform.
Keywords
"Ecosystems","Games","Software","Companies","Next generation networking","Standards"
Publisher
ieee
Conference_Titel
Management of Engineering and Technology (PICMET), 2015 Portland International Conference on
Type
conf
DOI
10.1109/PICMET.2015.7273191
Filename
7273191
Link To Document