DocumentCode :
3658281
Title :
Complementary products providers´ technological adoption and evolution of the Business Ecosystem: The case study of Nintendo´s Wii in Japanese Video Game Sector
Author :
Yuki Inoue;Masaharu Tsujimoto
Author_Institution :
Tokyo Institute of Technology, Dept. of Innovation, Minato-ku, Japan
fYear :
2015
Firstpage :
2371
Lastpage :
2378
Abstract :
Many previous researches have analyzed the Business Ecosystem that is consisted by the platforms and complementary products. Besides, the technological aspects of the business ecosystem were relatively not analyzed. Based on this recognition, we examined the relationship between complementary products providers´ technological adoption and evolution of the business ecosystem. We focused on the ecosystem of Nintendo´s Wii in Japanese Video Game Sector as the case study and collected quantitative dataset for the statistical analysis using information of official web pages of each game titles and f-ism, which is the comprehensive database of the game industry in Japan. The dataset contains the information of the attributes and adopted technologies of all game titles for Wii platform from 2006 to 2012. Our results indicated that the most complementary product providers have not adopted or utilized the technologies, which was provided by the Nintendo. Consequently, we discussed that this mismatch would have caused the quick growth and decline of the Wii platform.
Keywords :
"Ecosystems","Games","Software","Companies","Next generation networking","Standards"
Publisher :
ieee
Conference_Titel :
Management of Engineering and Technology (PICMET), 2015 Portland International Conference on
Type :
conf
DOI :
10.1109/PICMET.2015.7273191
Filename :
7273191
Link To Document :
بازگشت