DocumentCode :
3658589
Title :
Power management for mobile games on asymmetric multi-cores
Author :
Anuj Pathania;Santiago Pagani;Muhammad Shafique;Jorg Henkel
Author_Institution :
Dept. of Embedded Syst., Karlsruhe Inst. of Technol. (KIT), Karlsruhe, Germany
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
243
Lastpage :
248
Abstract :
Gaming on mobile platforms is highly power hungry and rapidly drains the limited-capacity battery. In multi-threaded gaming, each thread has different processing requirements and even a single slow thread may lead to Quality of Service (QoS) violations. Further, modern mobile platforms are equipped with asymmetric multi-core processors, so that different cores exhibit diverse power and performance properties. These asymmetric cores along with different Dynamic Power Management (DPM) techniques enable a high degree of power efficiency in mobile gaming. The default Linux power manager (i.e. “Governor”) of asymmetric multi-cores performs power-wise inefficient for mobile games as it over allocates resources for processing threads by being oblivious to the QoS. The state-of-the-art Governor for mobile gaming does not account for multi-threaded gaming workloads, which are mainstream in mobile gaming. In this work, we present a power-performance characterization of multi-threaded mobile games by executing them on a real-world mobile platform with an asymmetric multi-core. This analysis is leveraged to propose a QoS-aware Governor running a lightweight online heuristic that holistically accounts for thread-to-core mapping and DPM. This solution, when integrated into the platform´s Operating System (OS), provides 12% improved power efficiency on average.
Keywords :
"Games","Multicore processing","Instruction sets","Land mobile radio","Power demand","Quality of service"
Publisher :
ieee
Conference_Titel :
Low Power Electronics and Design (ISLPED), 2015 IEEE/ACM International Symposium on
Type :
conf
DOI :
10.1109/ISLPED.2015.7273521
Filename :
7273521
Link To Document :
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