DocumentCode :
3658715
Title :
A Game Theory Based Congestion Control Protocol for Wireless Personal Area Networks
Author :
Jang-Ping Sheu;Chao-Xiang Hsu;Chuang Ma
Author_Institution :
Dept. of Comput. Sci., Nat. Tsing Hua Univ., Hsinchu, Taiwan
Volume :
2
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
659
Lastpage :
664
Abstract :
In Wireless Sensor Networks (WSNs), the presence of congestion can increase the ratio of packet loss, energy consumption and reduce of the network throughput. Especially, this situation will be more complex in Internet of Things (IoT) environments, which is composed of thousands of heterogeneous nodes. In this paper, we address the congestion problem between child and parent nodes in RPL-enabled networks, which typically consist of low power and resource constraint devices. We use game theory strategy to design a parent-change procedure which decides how nodes changing their next hop node toward sink to mitigate the effect of network congestion. Comparing to the Contiki RPL implementation, the simulation results show that our protocol can achieve more than twofold improvement in packet loss rate and throughput with similar average hop count.
Keywords :
"Protocols","Games","Throughput","Game theory","Wireless sensor networks","Packet loss"
Publisher :
ieee
Conference_Titel :
Computer Software and Applications Conference (COMPSAC), 2015 IEEE 39th Annual
Electronic_ISBN :
0730-3157
Type :
conf
DOI :
10.1109/COMPSAC.2015.21
Filename :
7273680
Link To Document :
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