DocumentCode
3661583
Title
Adding Inverse Kinematics for Providing Live Feedback in a Serious Game-Based Rehabilitation System
Author
Ahmad Qamar;Mohamed Abdur Rahman;Saleh Basalamah
Author_Institution
Comput. Sci. Dept., Umm Al-Qura Univ., Makkah Al Mukarramah, Saudi Arabia
fYear
2014
Firstpage
215
Lastpage
220
Abstract
In this paper, we present a serious game-based framework for providing live feedback to a patient performing a rehabilitation therapy for the purpose of assisting a patient in correct therapeutic steps and obtaining high quality therapy data for further analysis. The game environment uses forward kinematics to receive the live sensory data from two 3D motion tracking sensors and uses inverse kinematics to analyze the sensory data stream in real-time. A subject performs a rehabilitation therapy prescribed by the physician and using both forward and inverse kinematics the system validates the angular and rotational positions of the joints with respect to the correct therapeutic posture and provides live feedback to the subject. As a proof of concept, we have developed an open source web-based framework that can be easily adopted for inhome therapy, without the assistance of a therapist. Finally, we share our initial test result, which is encouraging.
Keywords
"Joints","Medical treatment","Kinematics","Tracking","Wrist","Sensors","Three-dimensional displays"
Publisher
ieee
Conference_Titel
Intelligent Systems, Modelling and Simulation (ISMS), 2014 5th International Conference on
ISSN
2166-0662
Type
conf
DOI
10.1109/ISMS.2014.43
Filename
7280909
Link To Document