• DocumentCode
    3666937
  • Title

    Closest distance searching by GPU-based massive parallel computation

  • Author

    Yunfeng Fei;Yinhao Song;Guangyi Sun

  • Author_Institution
    Engineering Design and Research Institute of the Second Artillery Corps., Beijing, China
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    2036
  • Lastpage
    2039
  • Abstract
    A simulation system for real-time closest distance searching is developed using GPU-based massive parallel computation technology. The system can be used for minimum distance detection between two three-dimensional (3-D) objects in a virtual environment. First, two 3-D models are converted into vertex/mesh format; then, CUDA-based GPU parallel computation is performed for the nearest neighbor searching, in order to find the closest separation Euler-distance of two objects; at last, Unity3D game engine is used as a testing platform for visualization. Experimental results indicate that the system not only works for arbitrary complex objects (i.e., non-convex object), but also has good real-time capability and high accuracy. Compared with traditional brute force algorithm, our parallel searching is about 50 times faster.
  • Keywords
    "Decision support systems","Handheld computers","Conferences","Automation","Control systems","Intelligent systems","Graphics processing units"
  • Publisher
    ieee
  • Conference_Titel
    Cyber Technology in Automation, Control, and Intelligent Systems (CYBER), 2015 IEEE International Conference on
  • Print_ISBN
    978-1-4799-8728-3
  • Type

    conf

  • DOI
    10.1109/CYBER.2015.7288261
  • Filename
    7288261