DocumentCode
3666937
Title
Closest distance searching by GPU-based massive parallel computation
Author
Yunfeng Fei;Yinhao Song;Guangyi Sun
Author_Institution
Engineering Design and Research Institute of the Second Artillery Corps., Beijing, China
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
2036
Lastpage
2039
Abstract
A simulation system for real-time closest distance searching is developed using GPU-based massive parallel computation technology. The system can be used for minimum distance detection between two three-dimensional (3-D) objects in a virtual environment. First, two 3-D models are converted into vertex/mesh format; then, CUDA-based GPU parallel computation is performed for the nearest neighbor searching, in order to find the closest separation Euler-distance of two objects; at last, Unity3D game engine is used as a testing platform for visualization. Experimental results indicate that the system not only works for arbitrary complex objects (i.e., non-convex object), but also has good real-time capability and high accuracy. Compared with traditional brute force algorithm, our parallel searching is about 50 times faster.
Keywords
"Decision support systems","Handheld computers","Conferences","Automation","Control systems","Intelligent systems","Graphics processing units"
Publisher
ieee
Conference_Titel
Cyber Technology in Automation, Control, and Intelligent Systems (CYBER), 2015 IEEE International Conference on
Print_ISBN
978-1-4799-8728-3
Type
conf
DOI
10.1109/CYBER.2015.7288261
Filename
7288261
Link To Document