• DocumentCode
    3669814
  • Title

    Free viewpoint video for soccer using histogram-based validity maps in plane sweeping

  • Author

    Patrik Goorts;Steven Maesen;Maarten Dumont;Sammy Rogmans;Philippe Bekaert

  • Author_Institution
    Hasselt University - tUL - iMinds, Expertise Centre for Digital Media, Wetenschapspark 2, 3590 Diepenbeek, Belgium
  • Volume
    3
  • fYear
    2014
  • Firstpage
    378
  • Lastpage
    386
  • Abstract
    In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.
  • Keywords
    "Cameras","Rendering (computer graphics)","Image color analysis","Graphics processing units","Three-dimensional displays","Image segmentation","Interpolation"
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision Theory and Applications (VISAPP), 2014 International Conference on
  • Type

    conf

  • Filename
    7295107