DocumentCode
3669814
Title
Free viewpoint video for soccer using histogram-based validity maps in plane sweeping
Author
Patrik Goorts;Steven Maesen;Maarten Dumont;Sammy Rogmans;Philippe Bekaert
Author_Institution
Hasselt University - tUL - iMinds, Expertise Centre for Digital Media, Wetenschapspark 2, 3590 Diepenbeek, Belgium
Volume
3
fYear
2014
Firstpage
378
Lastpage
386
Abstract
In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.
Keywords
"Cameras","Rendering (computer graphics)","Image color analysis","Graphics processing units","Three-dimensional displays","Image segmentation","Interpolation"
Publisher
ieee
Conference_Titel
Computer Vision Theory and Applications (VISAPP), 2014 International Conference on
Type
conf
Filename
7295107
Link To Document