• DocumentCode
    3670148
  • Title

    Continuous Collision Detection Using Tetrahedral Structures

  • Author

    Jan Cejka

  • Author_Institution
    Fac. of Inf., Masaryk Univ., Brno, Czech Republic
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions.
  • Keywords
    "Image edge detection","Collision avoidance","Probes","Charge coupled devices","Facial animation","Computational modeling","Haptic interfaces"
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2015.7295769
  • Filename
    7295769