DocumentCode
3670148
Title
Continuous Collision Detection Using Tetrahedral Structures
Author
Jan Cejka
Author_Institution
Fac. of Inf., Masaryk Univ., Brno, Czech Republic
fYear
2015
Firstpage
1
Lastpage
4
Abstract
This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions.
Keywords
"Image edge detection","Collision avoidance","Probes","Charge coupled devices","Facial animation","Computational modeling","Haptic interfaces"
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
Type
conf
DOI
10.1109/VS-GAMES.2015.7295769
Filename
7295769
Link To Document