Title :
Parallelized Shooting and Bouncing Rays based scattering computations for arbitrary materials
Author :
R. Brem;T. F. Eibert
Author_Institution :
Lehrstuhl fü
Abstract :
A powerful Shooting and Bouncing Rays (SBR) solver for scattering computations, utilizing NVIDIA CUDA, is presented. The asymptotic simulation tool can treat arbitrary metallic and dielectric objects and is thus well suited to quickly predict electromagnetic scattering caused by large realistic objects.
Keywords :
"Dielectrics","Scattering","Graphics processing units","Computational modeling","Ray tracing","Instruction sets","Method of moments"
Conference_Titel :
Electromagnetics in Advanced Applications (ICEAA), 2015 International Conference on
DOI :
10.1109/ICEAA.2015.7297259