DocumentCode :
3672275
Title :
The S-HOCK dataset: Analyzing crowds at the stadium
Author :
Davide Conigliaro;Paolo Rota;Francesco Setti;Chiara Bassetti;Nicola Conci;Nicu Sebe;Marco Cristani
Author_Institution :
University of Verona, Italy
fYear :
2015
fDate :
6/1/2015 12:00:00 AM
Firstpage :
2039
Lastpage :
2047
Abstract :
The topic of crowd modeling in computer vision usually assumes a single generic typology of crowd, which is very simplistic. In this paper we adopt a taxonomy that is widely accepted in sociology, focusing on a particular category, the spectator crowd, which is formed by people “interested in watching something specific that they came to see” [6]. This can be found at the stadiums, amphitheaters, cinema, etc. In particular, we propose a novel dataset, the Spectators Hockey (S-HOCK), which deals with 4 hockey matches during an international tournament. In the dataset, a massive annotation has been carried out, focusing on the spectators at different levels of details: at a higher level, people have been labeled depending on the team they are supporting and the fact that they know the people close to them; going to the lower levels, standard pose information has been considered (regarding the head, the body) but also fine grained actions such as hands on hips, clapping hands etc. The labeling focused on the game field also, permitting to relate what is going on in the match with the crowd behavior. This brought to more than 100 millions of annotations, useful for standard applications as people counting and head pose estimation but also for novel tasks as spectator categorization. For all of these we provide protocols and baseline results, encouraging further research.
Keywords :
"Games","Cameras","Detectors","Face","Legged locomotion"
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition (CVPR), 2015 IEEE Conference on
Electronic_ISBN :
1063-6919
Type :
conf
DOI :
10.1109/CVPR.2015.7298815
Filename :
7298815
Link To Document :
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