DocumentCode :
3672277
Title :
Texture representations for image and video synthesis
Author :
Georgios Georgiadis;Alessandro Chiuso;Stefano Soatto
Author_Institution :
UCLA Vision Lab, University of California, Los Angeles, 90095, USA
fYear :
2015
fDate :
6/1/2015 12:00:00 AM
Firstpage :
2058
Lastpage :
2066
Abstract :
In texture synthesis and classification, algorithms require a small texture to be provided as an input, which is assumed to be representative of a larger region to be re-synthesized or categorized. We focus on how to characterize such textures and automatically retrieve them. Most works generate these small input textures manually by cropping, which does not ensure maximal compression, nor that the selection is the best representative of the original. We construct a new representation that compactly summarizes a texture, while using less storage, that can be used for texture compression and synthesis. We also demonstrate how the representation can be integrated in our proposed video texture synthesis algorithm to generate novel instances of textures and video hole-filling. Finally, we propose a novel criterion that measures structural and statistical dissimilarity between textures.
Keywords :
"Markov processes","Image coding","Complexity theory","Image reconstruction","Yttrium","Boundary conditions"
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition (CVPR), 2015 IEEE Conference on
Electronic_ISBN :
1063-6919
Type :
conf
DOI :
10.1109/CVPR.2015.7298817
Filename :
7298817
Link To Document :
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