• DocumentCode
    3672326
  • Title

    Representing 3D texture on mesh manifolds for retrieval and recognition applications

  • Author

    Naoufel Werghi;Claudio Tortorici;Stefano Berretti;Alberto Del Bimbo

  • Author_Institution
    Khalifa University of Science, Technology &
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    2521
  • Lastpage
    2530
  • Abstract
    In this paper, we present and experiment a novel approach for representing texture of 3D mesh manifolds using local binary patterns (LBP). Using a recently proposed framework [37], we compute LBP directly on the mesh surface, either using geometric or photometric appearance. Compared to its depth-image counterpart, our approach is distinguished by the following features: a) inherits the intrinsic advantages of mesh surface (e.g., preservation of the full geometry); b) does not require normalization; c) can accommodate partial matching. In addition, it allows early-level fusion of the geometry and photometric texture modalities. Through experiments conducted on two application scenarios, namely, 3D texture retrieval and 3D face recognition, we assess the effectiveness of the proposed solution with respect to state of the art approaches.
  • Keywords
    "Three-dimensional displays","Face","Shape","Surface texture","Manifolds","Surface treatment","Geometry"
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition (CVPR), 2015 IEEE Conference on
  • Electronic_ISBN
    1063-6919
  • Type

    conf

  • DOI
    10.1109/CVPR.2015.7298867
  • Filename
    7298867