DocumentCode :
3672326
Title :
Representing 3D texture on mesh manifolds for retrieval and recognition applications
Author :
Naoufel Werghi;Claudio Tortorici;Stefano Berretti;Alberto Del Bimbo
Author_Institution :
Khalifa University of Science, Technology &
fYear :
2015
fDate :
6/1/2015 12:00:00 AM
Firstpage :
2521
Lastpage :
2530
Abstract :
In this paper, we present and experiment a novel approach for representing texture of 3D mesh manifolds using local binary patterns (LBP). Using a recently proposed framework [37], we compute LBP directly on the mesh surface, either using geometric or photometric appearance. Compared to its depth-image counterpart, our approach is distinguished by the following features: a) inherits the intrinsic advantages of mesh surface (e.g., preservation of the full geometry); b) does not require normalization; c) can accommodate partial matching. In addition, it allows early-level fusion of the geometry and photometric texture modalities. Through experiments conducted on two application scenarios, namely, 3D texture retrieval and 3D face recognition, we assess the effectiveness of the proposed solution with respect to state of the art approaches.
Keywords :
"Three-dimensional displays","Face","Shape","Surface texture","Manifolds","Surface treatment","Geometry"
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition (CVPR), 2015 IEEE Conference on
Electronic_ISBN :
1063-6919
Type :
conf
DOI :
10.1109/CVPR.2015.7298867
Filename :
7298867
Link To Document :
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