• DocumentCode
    3673419
  • Title

    Guidelines for Designing Dynamic Applications with Second Screen

  • Author

    Bruno Pagno;Diogo Costa;Leandro Guedes;Carla Dal Sasso Freitas;Luciana Nedel

  • Author_Institution
    Inst. de Inf., Univ. Fed. do Rio Grande do Sul, Porto Alegre, Brazil
  • fYear
    2015
  • fDate
    5/1/2015 12:00:00 AM
  • Firstpage
    42
  • Lastpage
    51
  • Abstract
    The concept of second screen became popular with the introduction of interactive TVs. In this context, while the user focuses on the TV screen, the exploration of additional content is possible through the use of a smartphone or tablet as a second screen. Lately, dynamic applications, e.g. video games, also started to use a second screen. Nintendo DS and Wii U are the game consoles that began to incorporate these ideas. Dynamic applications are based on real time action and interaction, and their implementation can be very complex specially because users have to change focus between the displays frequently. In this paper, we summarize the results found in a set of experimental studies we conducted to verify the usability of interaction techniques based on the use of a second auxiliary screen in dynamic applications. We developed a multiplayer game that employs one main screen shared by two players, each one also using a second (private) screen. From these studies, we elaborate a set of guidelines to help developers in the use of second screens. Although future case studies would improve these guidelines, our experiments show that they contribute with robust principles for developers who want to build multiscreen applications.
  • Keywords
    "Games","TV","Servers","Weapons","Marine vehicles","Media","Collaboration"
  • Publisher
    ieee
  • Conference_Titel
    Virtual and Augmented Reality (SVR), 2015 XVII Symposium on
  • Type

    conf

  • DOI
    10.1109/SVR.2015.14
  • Filename
    7300726