DocumentCode :
3673421
Title :
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
Author :
Mário Popolin ;José Remo Ferreira
Author_Institution :
Fed. Inst. of Sao Paulo - IFSP Registro, Sao Paulo, Brazil
fYear :
2015
fDate :
5/1/2015 12:00:00 AM
Firstpage :
61
Lastpage :
70
Abstract :
Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user´s viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design.
Keywords :
"Games","Engines","Rendering (computer graphics)","Synchronization","Servers","Hardware"
Publisher :
ieee
Conference_Titel :
Virtual and Augmented Reality (SVR), 2015 XVII Symposium on
Type :
conf
DOI :
10.1109/SVR.2015.16
Filename :
7300728
Link To Document :
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