DocumentCode
3676844
Title
Efficient GPU implementation of SBR for fast computation of composite scattering from electrically large target over a randomly rough surface
Author
Pengcheng Gao;Xiaobing Wang;Zichang Liang;Wei Gao
Author_Institution
Science and Technology on Electromagnetic Scattering Laboratory, Shanghai, China
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
1666
Lastpage
1667
Abstract
The shooting and bouncing ray (SBR) method is effectively implemented on the graphics processing unit (GPU) for scattering problems of electrically large complex target and randomly rough surface composite model. Results obtained using the proposed approach are compared against results generated by commercial software and those obtained with the CPU-based SBR. The good agreement and significant acceleration show that the newly developed method is capable of modeling the composite scattering from complex and electrically large targets over a randomly rough surface.
Keywords
"Rough surfaces","Surface roughness","Electron tubes","Graphics processing units","Electromagnetic scattering","Optical surface waves"
Publisher
ieee
Conference_Titel
Antennas and Propagation & USNC/URSI National Radio Science Meeting, 2015 IEEE International Symposium on
Type
conf
DOI
10.1109/APS.2015.7305222
Filename
7305222
Link To Document