DocumentCode :
3682931
Title :
Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion
Author :
Frederico A. Limberger;Victor C. Schetinger;Manuel M. Oliveira
fYear :
2015
Firstpage :
1
Lastpage :
8
Abstract :
We present an efficient technique for modeling and rendering complex surface details defined at multiple scales. Conceptually, meta-relief texture mapping can be described as recursively mapping finer relief-texture layers on top of coarser ones. Such a factorization has several desirable properties. For instance, it provides a way of simulating highly-complex surface details as a combination of simpler and inexpensive image-based representations. This greatly simplifies the modeling of surface details, enhancing the artists´ expressive power. We also introduce a dynamic texture-space ambient-occlusion technique for relief mapping, which greatly improves the quality of relief renderings. We demonstrate the effectiveness of these techniques by creating and rendering a number of meta-relief textures with complex surface details which would have been hard to model directly.
Keywords :
"Rendering (computer graphics)","Fabrics","Metals","Surface texture","Image color analysis","Geometry","Solids"
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images (SIBGRAPI), 2015 28th SIBGRAPI Conference on
Electronic_ISBN :
1530-1834
Type :
conf
DOI :
10.1109/SIBGRAPI.2015.45
Filename :
7314539
Link To Document :
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