• DocumentCode
    3683049
  • Title

    Fast and High Quality Illustration of Skinned Meshes in Image Space

  • Author

    Guilin Li;Huiting Yang;Juncong Lin;Xing Gao;Minghong Liao;Yanpeng Zhang

  • Author_Institution
    Software Sch., Xiamen Univ., Xiamen, China
  • fYear
    2015
  • Firstpage
    135
  • Lastpage
    140
  • Abstract
    Line drawings are widely used in conveying shape and meaning for a broad range of objects with a minimum visual representation of a scene. As for large scale animated skinned meshes, efficiency and the quality of surface deformation matters the most. Although image space method is much more efficient than the other line drawing method, i.e. object space method, it´s precision on the line extraction is easily affected by noise on the rendered image. This paper provides a new illustration technique to get a well-depicted shaded model in image space which is suitable for large scale skin meshes. We firstly provide an efficient and robust algorithm to recover normals of skinned meshes. Then we apply a L0 gradient minimization to the deformed shading mesh before the suggestive contour detection in image space. The experimental results reveal that our method can illustrate large scale animated models with both accuracy and high-efficiency.
  • Keywords
    "Mathematical model","Rendering (computer graphics)","Minimization","Noise","Three-dimensional displays","Animation","Lighting"
  • Publisher
    ieee
  • Conference_Titel
    Frontier of Computer Science and Technology (FCST), 2015 Ninth International Conference on
  • Type

    conf

  • DOI
    10.1109/FCST.2015.23
  • Filename
    7314663