DocumentCode :
3683489
Title :
Keynote speech IV: Where games meet hyper-heuristics
Author :
Graham Kendall
Author_Institution :
Res. &
fYear :
2015
Firstpage :
19
Lastpage :
19
Abstract :
Hyper-heuristics have been successfully applied in solving a variety of computational search problems. We discuss how a hyper-heuristic can be used to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. We have developed hyper-heuristics for three games: iterated prisoner´s dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyper-heuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317660
Filename :
7317660
Link To Document :
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