DocumentCode
3683499
Title
Systems for player reputation with NPC agents
Author
Joseph Alexander Brown;Qiang Qu
Author_Institution
Department of Computer Science, Innopolis University, Kazan, Republic of Tatarstan, Russia 420111
fYear
2015
Firstpage
546
Lastpage
547
Abstract
This paper examines how current methods of reputation from applications such as social networks could be applied to single player games. This allows for a more realistic transfer of information between Non-Player Characters (NPCs) allowing them to act within the narrative with expected behaviors. Current information transfers are examined and demonstrate an omnipresent and instantaneous transmission of information between NPCs. Methods from social networks are surveyed and expected challenges based on the application area of games are examined, primarily the restrictions of narrative and time compression.
Keywords
"Games","Social network services","Weapons","Cities and towns","Multi-agent systems","Mathematical model","Numerical models"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317670
Filename
7317670
Link To Document