• DocumentCode
    3683499
  • Title

    Systems for player reputation with NPC agents

  • Author

    Joseph Alexander Brown;Qiang Qu

  • Author_Institution
    Department of Computer Science, Innopolis University, Kazan, Republic of Tatarstan, Russia 420111
  • fYear
    2015
  • Firstpage
    546
  • Lastpage
    547
  • Abstract
    This paper examines how current methods of reputation from applications such as social networks could be applied to single player games. This allows for a more realistic transfer of information between Non-Player Characters (NPCs) allowing them to act within the narrative with expected behaviors. Current information transfers are examined and demonstrate an omnipresent and instantaneous transmission of information between NPCs. Methods from social networks are surveyed and expected challenges based on the application area of games are examined, primarily the restrictions of narrative and time compression.
  • Keywords
    "Games","Social network services","Weapons","Cities and towns","Multi-agent systems","Mathematical model","Numerical models"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317670
  • Filename
    7317670