DocumentCode :
3683507
Title :
Mining game logs to create a playbook for unit AIs
Author :
Daniel Wehr;Jörg Denzinger
Author_Institution :
Department of Computer Science, University of Calgary Calgary, AB, Canada, T2N 1N4
fYear :
2015
Firstpage :
391
Lastpage :
398
Abstract :
We present a method for mining game logs for plays, sequences of actions for a group of units achieving an objective with a high likelihood and in many logs. The mining moves through a log backwards, identifying states that achieve the objective and taking this state and certain surrounding ones as a play candidate. After filtering out irrelevant information and too costly candidates, we cluster similar candidates and abstract the candidates in large enough clusters into a play. We applied these general ideas to the game Battle for Wesnoth and our evaluation showed that we are able to consistently mine successful plays, some of which are also often applied in logs that were not used for the mining.
Keywords :
"Games","Artificial intelligence","Clustering algorithms","Computer science","Electronic mail","Training","Concrete"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317897
Filename :
7317897
Link To Document :
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