DocumentCode
3683509
Title
Testing reliability of replay-based imitation for StarCraft
Author
In-Seok Oh;Kyung-Joong Kim
Author_Institution
Dept. of Computer Science and Engineering, Sejong University, Seoul, South Korea
fYear
2015
Firstpage
536
Lastpage
537
Abstract
For StarCraft, it´s easy to download lots of replays from gaming portals. Using simple tools, it´s possible to extract all the gaming events stored in the replays. At each frame, it can tell us the human player´s decision making given game states. Instead of making hard-coded AIs, it´s promising to imitate the human player´s decision recorded in the replays. In this study, we propose to create an AI bot imitates human player´s high-level decisions (attack or retreat) on a group of units from replays. As a first step, we tested the reliability of the imitation system using replays from portals. We reported the ratio of apparent mistakes from the imitation system and the way to reduce the error.
Keywords
"Reliability","Games","Artificial intelligence","Decision making","Portals","Filtering","Testing"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317899
Filename
7317899
Link To Document