• DocumentCode
    3683522
  • Title

    Improving Monte-Carlo tree search for dots-and-boxes with a novel board representation and artificial neural networks

  • Author

    Yimeng Zhuang;Shuqin Li;Tom Vincent Peters;Chenguang Zhang

  • Author_Institution
    Beijing Information Science, &
  • fYear
    2015
  • Firstpage
    314
  • Lastpage
    321
  • Abstract
    Dots-and-Boxes is a well-known paper-and-pencil, game for two players. It reaches a high level of complexity, posing an interesting challenge for AI development. Previous, board representation techniques for Dots-and-Boxes rely on data, structures like arrays or linked lists to facilitate operations on the, board. These representation techniques usually lack for the ability, to incrementally update information required for efficient move, generation during search. To address this problem a novel board, representation for Dots-and-Boxes is proposed in this paper. It, utilizes game-specific knowledge to classify distinct conditions on, the board and its implementation is based on disjoint-sets. Besides, the novel board representation this paper treats optimizations for, Monte-Carlo Tree Search (MCTS) focusing on artificial neural, networks. Finally we implemented our proposed approach in a new program called QDab and conducted experiments showing, that the new board representation improves the efficiency of basic, operations on the board by more than 6 times. Further tests, against other implementations show the superior playing strength, of our approach.
  • Keywords
    "Games","Artificial neural networks","Monte Carlo methods","Optimization","Data structures","Information science"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317912
  • Filename
    7317912