• DocumentCode
    3683524
  • Title

    Combining Monte Carlo tree search and apprenticeship learning for capture the flag

  • Author

    Jayden Ivanovo;William L. Raffe;Fabio Zambetta;Xiaodong Li

  • Author_Institution
    School of Computer Science and IT, RMIT University, Melbourne (Australia)
  • fYear
    2015
  • Firstpage
    154
  • Lastpage
    161
  • Abstract
    In this paper we introduce a novel approach to agent control in competitive video games which combines Monte Carlo Tree Search (MCTS) and Apprenticeship Learning (AL). More specifically, an opponent model created through AL is used during the expansion phase of the Upper Confidence Bounds for Trees (UCT) variant of MCTS. We show how this approach can be applied to a game of Capture the Flag (CTF), an environment which is both non-deterministic and partially observable. The performance gain of a controller utilizing an opponent model learned via AL when compared to a controller using just UCT is shown both with win/loss ratios and True Skill rankings. Additionally, we build on previous findings by providing evidence of a bias towards a particular style of play in the AI Sandbox CTF environment. We believe that the approach highlighted here can be extended to a wider range of games other than just CTF.
  • Keywords
    "Games","Trajectory","Monte Carlo methods","Computers","Adaptation models","Learning (artificial intelligence)"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317914
  • Filename
    7317914