DocumentCode
3683524
Title
Combining Monte Carlo tree search and apprenticeship learning for capture the flag
Author
Jayden Ivanovo;William L. Raffe;Fabio Zambetta;Xiaodong Li
Author_Institution
School of Computer Science and IT, RMIT University, Melbourne (Australia)
fYear
2015
Firstpage
154
Lastpage
161
Abstract
In this paper we introduce a novel approach to agent control in competitive video games which combines Monte Carlo Tree Search (MCTS) and Apprenticeship Learning (AL). More specifically, an opponent model created through AL is used during the expansion phase of the Upper Confidence Bounds for Trees (UCT) variant of MCTS. We show how this approach can be applied to a game of Capture the Flag (CTF), an environment which is both non-deterministic and partially observable. The performance gain of a controller utilizing an opponent model learned via AL when compared to a controller using just UCT is shown both with win/loss ratios and True Skill rankings. Additionally, we build on previous findings by providing evidence of a bias towards a particular style of play in the AI Sandbox CTF environment. We believe that the approach highlighted here can be extended to a wider range of games other than just CTF.
Keywords
"Games","Trajectory","Monte Carlo methods","Computers","Adaptation models","Learning (artificial intelligence)"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317914
Filename
7317914
Link To Document