DocumentCode :
3683529
Title :
Predicting player disengagement and first purchase with event-frequency based data representation
Author :
Hanting Xie;Sam Devlin;Daniel Kudenko;Peter Cowling
Author_Institution :
University of York, UK
fYear :
2015
Firstpage :
230
Lastpage :
237
Abstract :
In the game industry, especially for free to play games, player retention and purchases are important issues. There have been several approaches investigated towards predicting them by players´ behaviours during game sessions. However, most current methods are only available for specific games because the data representations utilised are usually game specific. This work intends to use frequency of game events as data representations to predict both players´ disengagement from game and the decisions of their first purchases. This method is able to provide better generality because events exist in every game and no knowledge of any event but their frequency is needed. In addition, this event frequency based method will also be compared with a recent work by Runge et al. [1] in terms of disengagement prediction.
Keywords :
"Games","Predictive models","Decision trees","Support vector machines","Training","Logistics","Feature extraction"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317919
Filename :
7317919
Link To Document :
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