DocumentCode :
3683530
Title :
A strongly typed GP-based video game player
Author :
Baozhu Jia;Marc Ebner
Author_Institution :
Ernst-Moritz-Arndt Universitat Greifswald, Institut fur Mathematik und Informatik, Walther-Rathenau-Strae 47, 17487 Greifswald, Germany
fYear :
2015
Firstpage :
299
Lastpage :
305
Abstract :
This paper attempts to evolve a general video game player, i.e. an agent which is able to learn to play many different video games with little domain knowledge. Our project uses strongly typed genetic programming as a learning algorithm. Three simple hand-crafted features are chosen to represent the game state. Each feature is a vector which consists of the position and orientation of each game object that is visible on the screen. These feature vectors are handed to the learning algorithm which will output the action the game player will take next. Game knowledge and feature vectors are acquired by processing screen grabs from the game. Three different video games are used to test the algorithm. Experiments show that our algorithm is able to find solutions to play all these three games efficiently.
Keywords :
"Games","Avatars","Genetic programming","Monte Carlo methods","Missiles","Engines","Euclidean distance"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317920
Filename :
7317920
Link To Document :
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