• DocumentCode
    3683547
  • Title

    Making sense of emergent narratives: An architecture supporting player-triggered narrative processes

  • Author

    Simon Chauvin;Guillaume Levieux;Jean-Yves Donnart;Stphane Natkin

  • Author_Institution
    C.N.A.M / C.E.D.R.I.C, Paris, France
  • fYear
    2015
  • Firstpage
    91
  • Lastpage
    98
  • Abstract
    Emergent games have the particularity to allow more possible situations to emerge than progression games do. Coupled with procedural content generation techniques they also tend to increase the number of possible situations that players can encounter., However, in case the player is not creative or lucky enough these many emergent situations can have a low narrative value. This article addresses this problem through an architecture that gives players more responsibilities towards the story by allowing them to trigger Narrative Processes. A Narrative Process is a script capable of making meaningful modifications to the story in real time. Our proposed architecture relies on an Interpretation Engine whose role is to make sense of the emergent world as it is changing and inform the Narrative Processes with high level story concepts such as actors and places., We first cover the basics of emergent games and interactive narratives and then present the architecture behind the Narrative Processes as well as the Interpretation Engine. We conclude by a discussion of the potential impact of our architecture on the fundamental characteristics of emergent games.
  • Keywords
    "Games","Engines","Real-time systems","User-generated content","Registers","Coherence","Uncertainty"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317936
  • Filename
    7317936