DocumentCode :
3683548
Title :
Investigating MCTS modifications in general video game playing
Author :
Frederik Frydenberg;Kasper R. Andersen;Sebastian Risi;Julian Togelius
Author_Institution :
IT University of Copenhagen, Copenhagen, Denmark
fYear :
2015
Firstpage :
107
Lastpage :
113
Abstract :
While Monte Carlo tree search (MCTS) methods have shown promise in a variety of different board games, more complex video games still present significant challenges. Recently, several modifications to the core MCTS algorithm have been proposed with the hope to increase its effectiveness on arcade-style video games. This paper investigates of how well these modifications perform in general video game playing using the general video game AI (GVG-AI) framework and introduces a new MCTS modification called UCT reverse penalty that penalizes the MCTS controller for exploring recently visited children. The results of our experiments show that a combination of two MCTS modifications can improve the performance of the vanilla MCTS controller, but the effectiveness of the modifications highly depends on the particular game being played.
Keywords :
"Games","Avatars","Artificial intelligence","Monte Carlo methods","Animals","Sprites (computer)","Missiles"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317937
Filename :
7317937
Link To Document :
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