DocumentCode :
3683554
Title :
Neuroevolution for General Video Game Playing
Author :
Spyridon Samothrakis;Diego Perez-Liebana;Simon M. Lucas;Maria Fasli
Author_Institution :
School of Computer Science and Electronic Engineering, University of Essex, Colchester CO4 3SQ, UK
fYear :
2015
Firstpage :
200
Lastpage :
207
Abstract :
General Video Game Playing (GVGP) allows for the fair evaluation of algorithms and agents as it minimizes the ability of an agent to exploit apriori knowledge in the form of game specific heuristics. In this paper we compare four possible combinations of evolutionary learning using Separable Natural Evolution Strategies as our evolutionary algorithm of choice; linear function approximation with Softmax search and e-greedy policies and neural networks with the same policies. The algorithms explored in this research play each of the games during a sequence of 1000 matches, where the score obtained is used as a measurement of performance. We show that learning is achieved in 8 out of the 10 games employed in this research, without introducing any domain specific knowledge, leading the algorithms to maximize the average score as the number of games played increases.
Keywords :
"Games","Avatars","Approximation algorithms","Function approximation","Neural networks","Sprites (computer)"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317943
Filename :
7317943
Link To Document :
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