• DocumentCode
    3683557
  • Title

    Evaluating team behaviors constructed with human-guided machine learning

  • Author

    Igor V. Karpov;Leif M. Johnson;Risto Miikkulainen

  • Author_Institution
    Dept. of Computer Science, The University of Texas at Austin, 2317 Speedway, 2.302, Austin, TX, 78712 USA
  • fYear
    2015
  • Firstpage
    292
  • Lastpage
    298
  • Abstract
    Machine learning games such as NERO incorporate adaptive methods such as neuroevolution as an integral part of the gameplay by allowing the player to train teams of autonomous agents for effective behavior in challenging open-ended tasks. However, rigorously evaluating such human-guided machine learning methods and the resulting teams of agent policies can be challenging and is thus rarely done. This paper presents the results and analysis of a large scale online tournament between participants who evolved team agent behaviors and submitted them to be compared with others. An analysis of the teams submitted for the tournament indicates a complex, non-transitive fitness landscape, multiple successful strategies and training approaches, and performance above hand-constructed and random baselines. The tournament and analysis presented provide a practical way to study and improve human-guided machine learning methods and the resulting NPC team behaviors, potentially leading to better games and better game design tools in the future.
  • Keywords
    "Games","Training","Artificial intelligence","Neural networks","Correlation","Stability criteria","Standards"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317946
  • Filename
    7317946