DocumentCode :
3683562
Title :
Towards better personas in gaming : Contract based expert systems
Author :
Joseph Alexander Brown
Author_Institution :
Department of Computer Science, Innopolis University, Kazan, Republic of Tatarstan, Russia 420111
fYear :
2015
Firstpage :
540
Lastpage :
541
Abstract :
Recent evaluations of Procedural Content Generation (PCG) methods have examined the use of personas as part of there evaluative functions. Personas, models of a user, have a number of complaints leveled against them by researchers as to their use as design tools: that there is poor empirical proof that they improve the design process, poor definitions lead to them not modeling actual uses, and they do not give any quantitative information for evaluation using a scientific approach. Examined is a framework in which a persona is not just defined as a model of a user, but is a contract list of player goals and actions available in the game. By defining a persona as a goal driven AI, it joins the idea of personas with a more qualitative evaluative method as well as not allowing developers to apply their own biases. Further, it allows for a persona to work beyond the design stage of the development, and into the maintenance stages. Taking into account game-play telemetry, it allows for personas to be used as tools for lessons learned for future developments.
Keywords :
"Contracts","Games","Telemetry","Computer science","Expert systems","Computational modeling"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317951
Filename :
7317951
Link To Document :
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