DocumentCode
3683564
Title
Flexible story generation with norms and preferences in computer role playing games
Author
Edward Booth;John Thangarajah;Fabio Zambetta
Author_Institution
School of Computer Science &
fYear
2015
Firstpage
68
Lastpage
74
Abstract
Interactive storytelling is a strength of table-top role playing games as they are facilitated by a game master (GM) who directs the narrative and devises game scenarios. One difficulty with the implementation is the large amount of time, effort and specialist skills that can be required for the creation of such an agent. This paper presents a method for developers to shape the narrative by defining game behaviour in terms of norms and preferences. The system was evaluated with both a case study and a user experiment that showed the users found the system to be both user friendly and suitable for development of games.
Keywords
"Games","Cognition","Probability","Ontologies","Computers","Testing","Computer architecture"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317953
Filename
7317953
Link To Document