• DocumentCode
    3683564
  • Title

    Flexible story generation with norms and preferences in computer role playing games

  • Author

    Edward Booth;John Thangarajah;Fabio Zambetta

  • Author_Institution
    School of Computer Science &
  • fYear
    2015
  • Firstpage
    68
  • Lastpage
    74
  • Abstract
    Interactive storytelling is a strength of table-top role playing games as they are facilitated by a game master (GM) who directs the narrative and devises game scenarios. One difficulty with the implementation is the large amount of time, effort and specialist skills that can be required for the creation of such an agent. This paper presents a method for developers to shape the narrative by defining game behaviour in terms of norms and preferences. The system was evaluated with both a case study and a user experiment that showed the users found the system to be both user friendly and suitable for development of games.
  • Keywords
    "Games","Cognition","Probability","Ontologies","Computers","Testing","Computer architecture"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317953
  • Filename
    7317953