DocumentCode :
3683565
Title :
Emerging collective intelligence in Othello players evolved by differential evolution
Author :
Tetsuyuki Takahama;Setsuko Sakai
Author_Institution :
Department of Intelligent Systems, Hiroshima City University, Asaminami-ku, Hiroshima, 731-3194 Japan
fYear :
2015
Firstpage :
214
Lastpage :
221
Abstract :
The evaluation function for game playing is very important. However, it is difficult to make a good evaluation function. In this study, we propose to play Othello using collective intelligence of players. The evaluation functions of the players are learned or optimized by Differential Evolution. The objective value is defined based on the total score of the games with a standard Othello player. In order to generate different types of players, the objective value is slightly changed by introducing the stability of each player. Each player can select a next move using the learned evaluation function. The collective intelligence player selects a move based on majority vote where the move voted by many players is selected. It is shown that the collective intelligence is effective to game players through computer simulation.
Keywords :
"Games","Standards","Sociology","Statistics","Law","Radiation detectors"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317954
Filename :
7317954
Link To Document :
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