DocumentCode :
3683571
Title :
Body motion design and analysis for fighting game interface
Author :
Pujana Paliyawan;Kingkarn Sookhanaphibarn;Worawat Choensawat;Ruck Thawonmas
Author_Institution :
Multimedia Intelligent Technology Lab, School of Science and Technology, Bangkok University, Bangkok, Thailand
fYear :
2015
Firstpage :
360
Lastpage :
367
Abstract :
This paper presents a full-body motion-control game interface based on a Kinect device. A set of postures and motions for controlling game characters is presented, and the posture-detection algorithm for each posture is implemented by using a rule-based technique with rule-and-threshold optimization. Our experiments show that the proposed optimization can improve the accuracy of posture detection by 13.70%. The proposed techniques are applied to the fighting game called FightingICE, a game platform in recent CIG competitions.
Keywords :
"Games","Detection algorithms","Accuracy","Joints","Data analysis","Knee","Back"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317960
Filename :
7317960
Link To Document :
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