Title : 
Body motion design and analysis for fighting game interface
         
        
            Author : 
Pujana Paliyawan;Kingkarn Sookhanaphibarn;Worawat Choensawat;Ruck Thawonmas
         
        
            Author_Institution : 
Multimedia Intelligent Technology Lab, School of Science and Technology, Bangkok University, Bangkok, Thailand
         
        
        
        
        
            Abstract : 
This paper presents a full-body motion-control game interface based on a Kinect device. A set of postures and motions for controlling game characters is presented, and the posture-detection algorithm for each posture is implemented by using a rule-based technique with rule-and-threshold optimization. Our experiments show that the proposed optimization can improve the accuracy of posture detection by 13.70%. The proposed techniques are applied to the fighting game called FightingICE, a game platform in recent CIG competitions.
         
        
            Keywords : 
"Games","Detection algorithms","Accuracy","Joints","Data analysis","Knee","Back"
         
        
        
            Conference_Titel : 
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
         
        
        
            Electronic_ISBN : 
2325-4289
         
        
        
            DOI : 
10.1109/CIG.2015.7317960