DocumentCode
3683879
Title
A 3D learning playground for potential attention training in ADHD: A brain computer interface approach
Author
Abdulla Ali;Sadasivan Puthusserypady
Author_Institution
Technical University of Denmark, Department of Electrical Engineering, Building 349, Ø
fYear
2015
Firstpage
67
Lastpage
70
Abstract
This paper presents a novel brain-computer-interface (BCI) system that could potentially be used for enhancing the attention ability of subjects with attention deficit hyperactivity disorder (ADHD). It employs the steady state visual evoked potential (SSVEP) paradigm. The developed system consists of a 3D classroom environment with active 3D distractions and 2D games executed on the blackboard. The system is concealed as a game (with stages of varying difficulty) with an underlying story to motivate the subjects. It was tested on eleven healthy subjects and the results undeniably establish that by moving to a higher stage in the game where the 2D environment is changed to 3D along with the added 3D distractions, the difficulty level in keeping attention on the main task increases for the subjects. Results also show a mean accuracy of 92.26 ± 7.97% and a mean average selection time of 3.07 ± 1.09 seconds.
Keywords
"Games","Three-dimensional displays","Accuracy","Training","Pediatrics","Brain-computer interfaces","Neurofeedback"
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
ISSN
1094-687X
Electronic_ISBN
1558-4615
Type
conf
DOI
10.1109/EMBC.2015.7318302
Filename
7318302
Link To Document