DocumentCode
3684888
Title
GPU acceleration for digitally reconstructed radiographs using bindless texture objects and CUDA/OpenGL interoperability
Author
Marwan Abdellah;Ayman Eldeib;Mohamed I. Owis
Author_Institution
Department of Biomedical Engineering, Faculty of Engineering, Cairo University, Egypt
fYear
2015
Firstpage
4242
Lastpage
4245
Abstract
This paper features an advanced implementation of the X-ray rendering algorithm that harnesses the giant computing power of the current commodity graphics processors to accelerate the generation of high resolution digitally reconstructed radiographs (DRRs). The presented pipeline exploits the latest features of NVIDIA Graphics Processing Unit (GPU) architectures, mainly bindless texture objects and dynamic parallelism. The rendering throughput is substantially improved by exploiting the interoperability mechanisms between CUDA and OpenGL. The benchmarks of our optimized rendering pipeline reflect its capability of generating DRRs with resolutions of 20482 and 40962 at interactive and semi interactive frame-rates using an NVIDIA GeForce 970 GTX device.
Keywords
"Graphics processing units","Rendering (computer graphics)","Pipelines","Computer architecture","Transforms","Imaging","Kernel"
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
ISSN
1094-687X
Electronic_ISBN
1558-4615
Type
conf
DOI
10.1109/EMBC.2015.7319331
Filename
7319331
Link To Document