• DocumentCode
    3685568
  • Title

    Examining the feasibility of a Microsoft Kinect ™ based game intervention for individuals with anterior cruciate ligament injury risk

  • Author

    Zhiyu Huo;Joseph Griffin;Ryan Babiuch;Aaron Gray;Bradley Willis;Skubic Marjorie;Shining Sun

  • Author_Institution
    Dept. of Electrical &
  • fYear
    2015
  • Firstpage
    7059
  • Lastpage
    7062
  • Abstract
    We describe a feasibility study in which the Microsoft Kinect is used for a game-based exercise to strengthen posterior chain muscles which are often weak in those at high risk of anterior cruciate ligament (ACL) injury. In the game, subjects perform a single posterior chain strengthening exercise. The game uses a side-scrolling video display driven by a hip abduction exercise while a player lies down on the floor. Leg lifts beyond a predetermined angle trigger the jumping action of an animated tiger. We describe the scene and game control, which uses depth images from the Kinect. Although Kinect-based skeletal data are used for many games, the skeletal model does not yield good estimates for positions on the floor. Our proposed system uses multiple leg angle estimators for different angle regions to recognize the player lying down and capture the angle between two legs. We conducted an experiment that validates our system with marker-based Vicon ground truth data. We also present results of an end-to-end test using the game, showing feasibility.
  • Keywords
    "Games","Injuries","Ligaments","Muscles","Hip","Data models"
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
  • ISSN
    1094-687X
  • Electronic_ISBN
    1558-4615
  • Type

    conf

  • DOI
    10.1109/EMBC.2015.7320018
  • Filename
    7320018