DocumentCode
3685568
Title
Examining the feasibility of a Microsoft Kinect ™ based game intervention for individuals with anterior cruciate ligament injury risk
Author
Zhiyu Huo;Joseph Griffin;Ryan Babiuch;Aaron Gray;Bradley Willis;Skubic Marjorie;Shining Sun
Author_Institution
Dept. of Electrical &
fYear
2015
Firstpage
7059
Lastpage
7062
Abstract
We describe a feasibility study in which the Microsoft Kinect is used for a game-based exercise to strengthen posterior chain muscles which are often weak in those at high risk of anterior cruciate ligament (ACL) injury. In the game, subjects perform a single posterior chain strengthening exercise. The game uses a side-scrolling video display driven by a hip abduction exercise while a player lies down on the floor. Leg lifts beyond a predetermined angle trigger the jumping action of an animated tiger. We describe the scene and game control, which uses depth images from the Kinect. Although Kinect-based skeletal data are used for many games, the skeletal model does not yield good estimates for positions on the floor. Our proposed system uses multiple leg angle estimators for different angle regions to recognize the player lying down and capture the angle between two legs. We conducted an experiment that validates our system with marker-based Vicon ground truth data. We also present results of an end-to-end test using the game, showing feasibility.
Keywords
"Games","Injuries","Ligaments","Muscles","Hip","Data models"
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
ISSN
1094-687X
Electronic_ISBN
1558-4615
Type
conf
DOI
10.1109/EMBC.2015.7320018
Filename
7320018
Link To Document