DocumentCode :
3688490
Title :
Generating topologically consistent triangle meshes from large scale Kinect Fusion
Author :
Tristan Igelbrink;Thomas Wiemann;Joachim Hertzberg
Author_Institution :
Knowledge-Based Systems Group, Osnabrü
fYear :
2015
Firstpage :
1
Lastpage :
6
Abstract :
Generating polygonal maps from RGB-D data is an active field of research in robotic mapping. Kinect Fusion and related algorithms provide means to generate reconstructions of large environments. However, most available implementations generate topological artifacts like redundant vertices and triangles. In this paper we present a novel data structure that allows to generate topologically consistent triangle meshes from RGB-D data without additional filtering.
Keywords :
"Cameras","Surface reconstruction","Indexes","Three-dimensional displays","Data structures","Optimization","Robots"
Publisher :
ieee
Conference_Titel :
Mobile Robots (ECMR), 2015 European Conference on
Type :
conf
DOI :
10.1109/ECMR.2015.7324205
Filename :
7324205
Link To Document :
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