• DocumentCode
    3689699
  • Title

    An open platform for full body interactive sonification exergames

  • Author

    Simone Ghisio;Paolo Coletta;Stefano Piana;Paolo Alborno;Gualtiero Volpe;Antonio Camurri;Ludovica Primavera;Carla Ferrari;Carla Maria Guenza;Paolo Moretti;Valeria Bergamaschi;Andrea Ravaschio

  • Author_Institution
    DIBRIS, Casa Paganini-InfoMus, University of Genoa, 16145, Genova, Italy
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    168
  • Lastpage
    175
  • Abstract
    This paper addresses the use of a remote interactive platform to support home-based rehabilitation for children with motor and cognitive impairment. The interaction between user and platform is achieved on customizable full-body interactive serious games (exergames). These exergames perform real-time analysis of multimodal signals to quantify movement qualities and postural attitudes. Interactive sonification of movement is then applied for providing a real-time feedback based on “aesthetic resonance” and engagement of the children. The games also provide log file recordings therapists can use to assess the performance of the children and the effectiveness of the games. The platform allows the customization of the games to address the children´s needs. The platform is based on the EyesWeb XMI software, and the games are designed for home usage, based on Kinect for Xbox One and simple sensors including 3-axis accelerometers available in low-cost Android smartphones.
  • Keywords
    "Games","Trajectory","Synchronization","Pediatrics","Libraries","Tracking"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
  • Type

    conf

  • Filename
    7325501