DocumentCode
3689701
Title
A semantic layer for knowledge-based game design in edutainment applications
Author
Andrea Repetto;Chiara Eva Catalano
Author_Institution
CNR-IMATI Ge, Via De Marini, 616149 Genova, Italy
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
186
Lastpage
194
Abstract
Creating and maintaining complex and realistic virtual worlds is still a challenge in game design. Realism is not only related to visual appearance but also to the interactions and situations in the game. This issue is particularly crucial in edutainment applications where realism impacts the learning aspect of the game experience. Introducing semantics in virtual worlds helps define intelligent objects and interactions which would turn into a more realistic game. In this work, we propose to decouple the semantic definition of the game world from its actual implementation in a general-purpose game engine. A semantic layer has been developed to bridge the semantics formalized by ontologies with its realization in the engine. Thanks to this software library, semantics can be specified in a separate formal module and reused in different projects. The proposed approach has been tested to design a serious game concept set in the marine environment.
Keywords
"Games","Semantics","Engines","Ontologies","Knowledge based systems","Concrete"
Publisher
ieee
Conference_Titel
Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
Type
conf
Filename
7325503
Link To Document